BioShock Review

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BioShock Review

Postby Rare Addict » Tue Jul 15, 2008 3:31 pm

Not sure if you would define a game review as art, but here we go. :S

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Release Date: August 21, 2007
Written on August 28, 2007

Story

Inspired by Atlas Shrugged, the story of BioShock follows Andrew Ryan, who withdrew from the people of the governed, creating the city of Rapture: an underwater "utopia", allowing others to persue any kind of professional interest. You play as Jack, who starts off the game in the middle of the Atlantic ocean, after a horrific plane crash (no snakes involved). With no other options, rather than certain death, you are forced to take refuge within Rapture (via the Bathysphere within a nearby lighthouse). After a brief film explaining just what exactly Rapture is (or rather was), the player enters the city. Within the first five minutes of entry, it becomes pretty clear that the city's gone to hell, as each of its citizens have become nothing more than spliced-up canibals. It's up to you in living through this awful nightmare. Told primarily through radio transmissions and audio diaries, the story features an excellent cast, with voice-acting that's top-notch! It's an ambitious, compelling tale of betrayal, which is something that you don't often see in games, these days.

Design

The city of Rapture truly feels like a living, breathing world. Enemies are not glued to the ground, waiting for some bloke to come along and blow 'em out of existence. The babble between Splicers (the game's main baddies) is interesting, showing their true nature, though nearly all of them have the same motive: to get Adam, the genetic material that keeps the city flowin'. The art deco, and somewhat industrial feel of the game's atmosphere is very surreal. As for the graphics, most of which in BioShock are excellent. However, the most impressive visuals are in the game's water effects. From the creeping droplets on the edge of a staircase, to the case of blurred vision when standing over a pouring waterfall, the [watery] textures in the game are amazing!

Gameplay

Unlike most first-person shooters, the gameplay in BioShock works in a very non-linear fashion. The player isn't simply bustin' baddies from one hallway to the next. You are free to roam the city in just about every area. However, with the guided arrow at the top of the screen, you won't ever lose track of the current story objective. Big Daddies, the game's heaping, metal hulks are created primarily for the protection of the Little Sisters. These girls, too, carry Adam. After defeating their protectors (which is not an easy task in most cases), you'll have the choice of either harvesting them for more Adam-which you will then be able to use buy certain upgrades-or rescuing them, with your reward being a "Thank you!" and only a small bit of Adam. However, you will every now and then be rewarded with another gift, depending on how many Little Sisters you rescue as the game progresses. The Plasmids in the game are what you give you special abilities, such as the ability to shoot lightning from your fingertips, or unleash a swarm of bees onto your enemies. And while some of the Plasmids are simply found throughout the city, you will have to buy most of them, potentially making your decision between harvesting or rescuing the Little Sisters even more difficult. There is a hacking system in the game, which alows you to take control of certain machines, assuming you haven't already blown 'em up with your newly upgraded machine gun, by completing an evolving mini-game throughout the experience. Honestly, though, I found this portion of the game to be a little tedious after awhile. Regardless, the gameplay in BioShock is smooth, and for the most part, works really well.

Overall

Simply put, BioShock is a fantastic game! Yes, the hacking system can become a little tiresome, but it's a small price to pay. With the intriguing, well-written story, gorgeous visuals, and the smooth gameplay, this is one title that you don't want to miss out on. Don't waste any more time readin' this. Go buy this game!

9.6/10

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Re: BioShock Review

Postby mario64mario » Thu Jul 17, 2008 10:58 pm

Seems like a great game! Y'know, I would buy it, but I don't own an Xbox 360, so there goes my chances.

Slightly off topic; Microsoft is pretty dumb to keep Banjo-Threeie for Xbox 360 only. It'd do much better on Wii, considering it's genre.

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Re: BioShock Review

Postby centralservices » Fri Jul 18, 2008 5:45 am

You can get it for PC too. I've played a little bit of it, and I must agree that it's a great game. You just have to make sure that you've got the power to run it.

And I agree about Banjo 3. Now BOT please.
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Re: BioShock Review

Postby mario64mario » Fri Jul 18, 2008 2:40 pm

Is Bioshock online in the PC version?

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Re: BioShock Review

Postby centralservices » Fri Jul 18, 2008 4:12 pm

I'm not entirely sure, but I'm leaning towards no. I didn't think the game was online at all.
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Re: BioShock Review

Postby mario64mario » Fri Jul 18, 2008 5:43 pm

Yea, for Xbox it is. On the box art Rare has posted, it has the 'Xbox Live' symbol, comprable to Nintendo's 'Wi-Fi' symbol.

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Re: BioShock Review

Postby centralservices » Fri Jul 18, 2008 8:29 pm

OK, then I don't think it is for PC. I just checked the case, and doesn't have anything that might signify that it does. I'd have to check the game itself to give a really accurate response though.
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Re: BioShock Review

Postby Rare Addict » Sun Jul 20, 2008 9:08 am

The only Live aspect of BioShock is the Achievements. There isn't any form of multiplayer on either version. ;)

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Re: BioShock Review

Postby mario64mario » Sun Jul 20, 2008 3:04 pm

Well that's not really worthy of the 'Xbox Live' symbol XD

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Re: BioShock Review

Postby brantheman » Sun Jul 20, 2008 10:09 pm

This game is not only awesome...but creepy. And the big daddies are fun to kill.
Have a good one :P

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