Midnaroxursox wrote:Yeah, but there isnt the movement factor anymore.
Not true. The Wii U will use a similar system to the 3DS'. The controllers also have a gyroscope built into them. Like I said: they're still compatible with every Wii game and accessory. Nintendo themselves have confirmed this.
As for the mysterious white figure with tons of eyeliner: I'm not sure if anyone saw the Skyward Sword trailer that they showed at the Game Developers' Conference, but he also appeared there as well. However, he disappeared in a few seconds in...a cloud of squares, albeit white ones, not dissimilar to Zant or Midna. Could he possibly be an ancestor of the Twili?
I also think it's worth noting that the land of Hyrule has specifically been called, at this point chronologically, by Nintendo as 'the underworld.' I suppose that would indeed make Skyloft the 'heavens' (or heavenly place). Anyone getting vaguely reminded of Impaz's story from Twilight Princess? I'm sure it's not a coincidence...
"Mine is Yesterday: I know Tomorrow." - Egyptian Book of the Dead, Book 3, Chapter 17
Joined: Fri Jan 21, 2011 5:54 am Posts: 307 Location: United States Age: 21 Gender: ♂
Some text from the Skyward Sword 'fact sheet', which I don't know what that means exactly, but it looks like a magazine ad or article. Most of this stuff you probably know by now, but it's a good read.
• The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link’s blade in the player’s hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.
• Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link™ soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.
• Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.
• The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they’ve already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.
E3 Trailer 2011
Interesting notes: - You can collect ingredients to upgrade weapons apparently - You can run for a limited time, it looks to be quite fast. - Enemies will actively block, or dodge in certain directions
Joined: Mon Jun 22, 2009 4:15 am Posts: 163 Age: 20
I'm under the impression the Wii U is merely an upgrade and nothing entirely new. It's like when Nintendo released their Nintendo DSi XL. There was significant hype over the DSi because it had more bells and whistles compared to the DSL and DS Phat. This is what their pulling with the Wii U. They will have Wii U exclusive games, but have Wii compatibility, similar to the DSi. Also, The CPU unit looks like a rehashed Wii, though I suppose that is expected given the name is "Wii U". I was honestly hoping for a revolutionary system built from scratch. While I do appreciate the brilliant idea of alternate viewing options, the process is nothing different from when Nintendo released the DSi (XL).
If the Wii U was not intended to be a sucessor to the Wii, Nintendo would have announced it as such. However, they haven't. The Wii U is an entirely new platform. They announced all the other DS's as, essentially, the same console just with, as you noted, slightly more features. Unless Miyamoto, Fils-Aime and Iwata are all keeping the notion a secret, it's its own brand new thing.
Being able to play Wii games isn't honestly an indication of anything. It's like saying the Wii is another version of the GameCube (which, if we're simply going by CPUs, basically is, on a technical level) because it can play GameCube titles. It isn't. So obviously, the Wii U's architecture is going to be somewhat similar to allow that backwards compatibility. Really, it's a marketing move on Nintendo's part to ensure that sales of the Wii will continue for a while into the Wii U's life cycle and then they can eventually pull the plug on it because, hey, I can play and use my Wii stuff on this new fangled system.
How successfully this will work is up for speculation and we'll just have to see, of course.